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Word Search - Little Books now available on Android!


Visit WordSearchLittleBooks.com to download now!

I am very happy to announce that Word Search - Little Books, my latest game, is now available for all Android devices on Google Play here. Word Search - Little Books is a word search game. What makes it unique from the many other word searches out there is that it utilizes both touch and stylus input. As best I can tell, Word Search - Little Books is the first word search game on any mobile platform to support stylus - don't worry, the touch support is great too. It also brings a bit more depth to the genre which is currently mostly puzzle generators and little more.

(click 'read more' below to continue)

Announcing Smarty Pants Gaming at SmartyPantsGaming.com

It has been a very long month of working hard to knock out two launch titles for Windows Phone 7 - Hungry Castaway and Matchingo. I have just put up a new site specifically for these games (and more games) that will be published under the name Smarty Pants Gaming.

Choosing Between Silverlight and XNA for a Windows Phone 7 Game

In my last blog post on XNA for Windows Phone 7 I said that I was working on a game in both Silverlight and XNA, and that if I got a chance to test out performance I would report back. As you can see in the image below, I got a chance to test out my Silverlight game on a real device last week at ReMIX Atlanta - so this post is to cover some insights gained.


me testing my game prototype on a Windows Phone 7 device

First off, if you are trying to get a basic understanding of when to choose between XNA and Silverlight for WP7, you should take a look at this post by Michael Klucher. Michael lays down the basic differences between the two platforms - Silverlight has great controls with great tool support for styling them, and XNA has a crazy fast sprite rendering pipeline which supports full 3D.

But, let's say that you don't need controls for your game, and you don't need 3D - is Silverlight good enough for writing a basic 2D game? After playing with a device briefly last weekend I can tell you the performance of Silverlight on the device looked great - but you will need to analyze the game you're creating a bit before making the ultimate decision.

(click 'read more' to keep reading..)